SCARED STIFF Pinball Machine by Bally/Williams
Elvira 4 Ball Multiball Action - Excellent Condition!!!
| Start Price |
USD 3,495.00 |
| Current Price |
USD 3,495.00 |
| Time Left |
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| Bid Count |
0 |
| Buy It Now Price |
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| Reserve Price |
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| Start Time |
Thursday, August 21, 2008 |
| End Time |
Sunday, August 31, 2008 |
| Location |
Walled Lake, Michigan |
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Description
SCARED STIFF Pinball Machine by Bally/Williams Super Clean Game!!! 1996 SCARED STIFF Pinball by Bally/Williams "Elvira has the features that turn players on" Elvira's "STIFF-O-METER" Measures you success... In addition to the Boogymen, Spinning Spider Backbox, and Multiball Action Very Clean and Collectable Game 100% Working - Plays perfectly Updated Slingshot Monsters: The dancing boogie-men! Originally, the boogie-men were attached directly to the slingshot kicker so that they would "bounce" their arms whenever the ball hit the sling (and also dance during the boogie-man boogie mode). Unfortunately, it was revealed that their arms would eventually fall off after so many plays. So, they remained stationary. This Pin has beed restored to use the original dancing boogie-men. Playfield, Cabinet, and Translight in Excellent Shape All functions have been checked for proper operation This machine is in excellent condition as evidenced in the below photos. FEATURES 4 BALL MULTIBALL: Up to 4 balls in play during Multiball !!!! SIX TALES OF TERROR: The 6 tales are the main goal of the game. 1) Stiff in the Coffin Multiball (3_BALL PANIC MULTIBALL) This is the regular multiball of the game. The left ramp lights lock in the left loop. Lock 3 balls to start multiball. When multiball starts, both ramps are lit for jackpot. Either one can be hit at first for a jackpot (500,000 points), and then jackpots must be alternated (If you hit the left jackpot, then only the right one will be lit, then hit the right one and only the left will be lit). However, hitting an unlit ramp raises the jackpot by 10k. Multiball ends when you have less than two balls left in play. 2) Night of the Leapers (You'll jump out of your skin) There are 3 leaper targets (2 on either side of the left ramp, 1 on the left side of the right ramp). Once you hit each one once, the tale is collected. However, hitting any leaper enough times starts Leaper Mania, in which you have to hit a certain number of leapers (starts at 5) within the time limit to light an Extra Ball (or 250K if you have already gotten the extra ball from this). Each leaper squished scores 100k. 3) Return of the Deadheads (See the Family Horrors) The deadheads are located in the rollover lanes at the top. Light the three lanes and the tale will be awarded. Each dead head also scores points, starting at 25k and increasing by 25k each time one is collected. 4) Terror From the Crate (CHILLING 2-BALL MULTIBALL) Hit the crate enough times to light this (Starts at 4 the first time, increases by 4 for subsequent times). The last hit will send the ball into the crate and start 2-ball. During 2-ball play just keep entering the crate for jackpots (250,000 points). 5) The Monster's Lab (Electrifying Action) -X number of hits (20 to start on ours) in the bumpers starts this. Once started the bumpers become worth 10k. 6) Eyes of the Boney Beast (Beware the Hypnotic Stare) Hit the left ramp to spot one eye. After 3 ramps, the game awards the tale and the left ramp becomes worth points. Once all 6 tales have been started,"ITS TIME TO GET SCARED STIFF" . Hit the crate to start it up. The game will go through the animations, and the ball will be kicked out. The STIFF-O-METER will light up in the middle of the playfield. The object is to advance the stiff-o-meter all the way to the top. There are 10 levels on the stiff-o-meter. To advance the stiff-o-meter, alternating shots must be made to either ramp, and then to the crate (First shot ramp, 2nd crate, 3rd ramp, 4th crate etc...). Each shot scores points, 250k plus 50k more for each subsequent shot. The last shot (Scared Stiff) must be made into the crate. Once this is done it starts Monster Multiball, a 4-Ball Multiball in which all 3 jackpots are lit (Both ramps and the Crate) and are worth 1 million points. Plus, 5 million points are awarded just for starting Monster Multiball. Monster Multiball ends when there are less then 2 balls left. Spin Spider Scoop: Right ramp lights the right scoop to enable Spin the Spider, which is played in the backbox. The spider game is located in the backbox. When the ball is hit into the lit spin spider hole, the spider starts to spin. To stop the spider, hit a flipper button. Depending on where the spider is pointing, the game will award something. If you land on an item that has already been awarded, you receive no award. The awards are as follows, starting with the Eye at the top of the circle and moving in a clockwise fashion: Eye: All 3 eyes lights Extra Ball. Skull: Spots a deadhead lane. Light Jackpot: Lights the left ramp for a 250k jackpot. Double Trouble: For 20 seconds, every shot's value is doubled. Eye: All 3 eyes lights Extra Ball. Scary Guy (?): Beat the Crate mode. Hit the crate to collect the value multiplied by the number on the Stiff-O-Meter (which goes up and down during the mode). Coffin: If coffin lock is lit this will lock a ball, if it is not lit then this lights it. Also extends Coffin Multiball (when multiball would normally end, it is restarted w/ 3 balls). Orb: Gives a telepathetic power award. Electric Thing: Awards some bumper hits towards getting the Monsters Lab. Orb: Gives a telepathetic power award. Boogie Man: Starts up Boogie Man Boogie. All shots score 10k to start, the value increases by 5k whenever the ball goes into a sink hole. Crate: Just like hitting the crate once, and extends Crate Multiball. (When multiball would normally end, it is restarted). Eye: All 3 eyes lights Extra Ball. Leaper: Starts Leaper Mania. Boney Beast: Left ramp lights for a hurry up value, which starts at 200k. Skull: Spots a deadhead lane. The Crate: Used for Terror from the Crate tale, and can be a jackpot shot in certain Multiballs. NOTES ABOUT GAME CONTITION Playfield is in Excellent Good shape with very little wear Scoop Hole Edge-wear with is typical for this game - See Pictures for more detail Overall Surface condition is Very Good. No Missing Plastics, Ramps, or other playfield parts No Coin Mechanisms in Coin Door (N/A Game is set to FREEPLAY) Cabinet and Back Box have a few scratching and dings, very minimal and almost no fading Translight is in Excellent Shape Fixes Pending: Missing Lamp Cover (Red) on Left Boney Beast’s Eye will be replace before shipping Left Return Lane Plastic is broken and will be replace before shipping (see pictures for more detail) All Ramps are intact and functioning 100% Ramp Entries (metal flaps) will be readjusted to lay flush on playfield before game shipping Dot Matrix Display (DMD) will ship in 100% working condition COMPLETELY SHOPPED PINBALL MACHINE · Game is working 100% Playfield is in Very Good Condition All Moving Parts Functioning Properly All Ramps intact All Pop Bumpers working DMD Displays is working great Playfield was stripped and completely cleaned · All parts removed and inspected and cleaned · Playfield was waxed then reassembled · Playfield wear spots are touched up as needed · New playfield rubbers were installed · New playfield Light Bulbs were installed · All Playfield Switches Inspected and replaced where needed · All flippers rebuilt · All Solenoids inspected and replaced where needed · All electronics inspected and reworked where needed · Game ROMS upgraded to latest release · We will warranty the electronic PCBs for 30 days. Simply return it to us for free replacement or repair. ALSO INCLUDED · Game Manual · Extra Box of Playfield Light Bulbs · Extra Set of Flipper Rubbers · Extra Set of Slingshot Rubbers · New Set (4) of Leg Levelers · New Set (8) of Leg Bolts · New Locks (2) and Keys for Coin Door and Back Box SHIPPING Game can be shipped in the U.S. for usually $200 to $350 (email or call with your zip code for an exact quote) We will professionally prepare, pallet, and pack the game for shipping at no charge. You pay the shipping cost and no more. Shipping Insurance is through carrier for damage to games during shipping. Any documented shipping damage claims to be made by purchaser. Note: NO charge for crating, palleting or boxing (as many other people do). ABOUT GAMES WE PLAY You can see and play the game (and many others about 30 to check out) in our showroom if you like. Any questions or concerns you can email pinball4u@gmail.com or call us at 800-456-7277 Please see our web site for more gameroom fun… WE SELL FUN!!! Games We Play is a "FULL SERVICE BRICK AND MORTAR BUSINESS". Our customer showroom has many Pinball Machines and Arcade Games to choose from. We offer: Full Time Electronics and Systems Technicians Huge Parts Department. Free Technical Phone Support for all of our customers In addition, we can come to you home for service or arrange technical support in other geographies. This is a challenging game with lots of features to keep you entertained. Its Striking Graphics and great mechanical features make it a great addition to any billiard room or recreation room… (Please request additional pictures for if you would like more detail on any of the above) Some fonts used on this page are created and distributed by deviantart.
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